Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The tribe may have its great warriors to spearhead the hunt, and it may have its old wise womenn to give sage counsel, but in the end it is the Firelord who leads the tribe. He carries with him the secrets of the flame, teachinng them to the next generation, and the light of his fires strikes fear in the hearts of the monsters. Where he goes, the people follow.
Special Notes: Illumination increases the lighting level in adjacent areas.
Advances from: | Firebringer |
---|---|
Advances to: | |
Cost: | 42 |
HP: | 40 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Mannish Firelord |
Abilities: | illuminates |
fist impact | 7 - 2 melee | ||
fireball fire | 13 - 3 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 3 | 30% |
Hills | 2 | 50% |
Impassable | 100 | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |